Oskar Battleaxe was born in the Dwarven Valley in Icewind Dale in 1300 DR. He is a member of Clan Battlehammer who are exiled from their ancestral home of Mithril Hall.
Within the valley there was a complex network of tunnels, subterranean passages and mines that composed the home of the dale's dwarves, particularly those from Clan Battlehammer.


King Obould Many-arrows launched an attack on Mithral Hall in 1370 DR with a huge army of Orcs. The staggering army came from the Spine of the World. Over the next few years the fighting continued and various battles and skirmishes between the dwarves and orcs caused huge amounts of destruction and bloodshed on both sides. To Oskar's dismay, his father and several of his brothers and close clansmen of clan Battleaxe were killed in the fighting, and to this day, Oskar has a hatred of all Orc and Goblinkind.
In 1372 DR, Bruenor Battlehammer and Obould signed a peace treaty at Garumn's Gorge which ended the bloody war between the two Kingdoms. This dismayed Oskar, who felt that the Dwarf's of Clan Battlehammer should have fought on until his family's deaths had been revenged and the Orcs had been destroyed. Oskar however stuck to the will of his King and reluctantly accepted the treaty.
Having completed his apprenticeship in 1380 DR, Oskar was a highly skilled and regarded artisan in Mithril Hall.
In 1384 DR Oskar received a vision of Tempus, God of War. Although, to this day, he can't remember any details of this vision, it left Oskar with a strong urge to leave Mithril Hall and travel south. Oskar made his way southwest and eventually arrived in the Sumber Hills in 1385 DR. On arriving there, there was a sudden and violent lightning storm, much akin to the one in his childhood, during which a feeling of contentment overcame to Oskar.
Over the next few days he sought for and found a remote cave in the hills where he set up a camp. He never abondoned this camp and over the years he made the remote cave his home, leading a simple, solitary life. He put his masonry skills to good use, fashioning a small and simple, but beautifully crafted, dwelling in the side of the Sumber Hills. He also occasionally sought work from Red Larch when times were hard. Whilst building his cave dwelling, Oskar came across many artefacts of the Besilmer dwarves. These artefacts and the long lost civilisation intrigued Oskar and he set out to learn as much as he could of them, which he has continued to focus on for the last 104 years.

Torhild, the realm's founder, was killed in one-on-one combat with a hill giant at Stone Bridge, and the realm was plundered by its enemies. The inhabitants fled south to join the Fallen Kingdom, leading to the eventual abandonment of Tyar-Besil by −4160 DR.
The Halls of the Hunting Axe were occupied by dwarves from Delzoun for around forty years, but in the end, the combination of cold winters, orcs and wolves proved to be too much for them.
As of 1368 DR, the only parts of Besilmer to remain were the Stone Bridge and the Halls of the Hunting Axe. Besilmer's sign could also be found, on some rocks at Ironford, on the Stone Bridge, and in a few places in the Sumber Hills.

Eventually they recognised his alignment to their ideals and asked him to join their order, and act as an agent in the Sumber Hills. In particular, Oskar developed a close relationship with Imdarr Relvaunder, a priest of Tempus (at the Allfaiths shrine in Red Larch) and a member of the Order of the Gauntlet.
In the course of his research, Oskar has discovered that Torhild Flametongue is buried in the Halls of the Hunting Axe, and feels compelled to find his remains.
Oskar has found his way beneath the Halls of the Hunting Axe to a chamber containing Dwarven machinery, but the machinery seems to require some dwarven key to activate and progress further. Whilst investigating, Oskar has noticed the ruins are being watched by an elf and two half-elfs. Oskar has seen them a number of times keeping watch over the ruins, but they have shown no desire to talk with him, and have avoided him thus far, but made no effort to stop his investigations.
After his last visit to the ruins, Oskar returned to his cave, having found no way to enter further. After consulting with Imdarr in Red Larch, Oskar sets off for Mithril Hall to access the histories of the Delzoun Dwarfs to try and solve this riddle.
He has made it as far as Triboar on 5th Mirtul, 1389 DR. He is in need of some good ale, and has heard that the Ogre's Armpit in nearby Myrehall has a great selection of Dwarven beverages .,.
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